How many spells can a ranger prepare 5e? This is a common question among players of Dungeons & Dragons (D&D) who are interested in understanding the capabilities and limitations of this versatile class. As a ranger, your ability to prepare spells is crucial for your survival and effectiveness in combat, so it’s important to know how many spells you can prepare and how this affects your gameplay.
Rangers in 5th edition D&D are spellcasters who have access to a variety of spells from the arcane and divine realms. The number of spells a ranger can prepare depends on several factors, including their level, spell slots, and their specific ranger archetype. Let’s delve into these factors to get a clearer picture of how many spells a ranger can prepare in 5e.
Level and Spell Slots
The first factor to consider is the ranger’s level. As a ranger gains levels, they unlock more spell slots, which allow them to cast spells of higher levels. The number of spell slots a ranger has at each level is as follows:
– Level 1: One spell slot (can cast spells of level 1 or lower)
– Level 2: Two spell slots (can cast spells of level 1 or lower)
– Level 3: Two spell slots (can cast spells of level 1 or lower)
– Level 4: Three spell slots (can cast spells of level 1 or lower)
– Level 5: Three spell slots (can cast spells of level 1 or lower)
– Level 6: Four spell slots (can cast spells of level 1 or lower)
– Level 7: Four spell slots (can cast spells of level 1 or lower)
– Level 8: Five spell slots (can cast spells of level 1 or lower)
– Level 9: Five spell slots (can cast spells of level 1 or lower)
– Level 10: Six spell slots (can cast spells of level 1 or lower)
– Level 11: Six spell slots (can cast spells of level 1 or lower)
– Level 12: Seven spell slots (can cast spells of level 1 or lower)
– Level 13: Seven spell slots (can cast spells of level 1 or lower)
– Level 14: Eight spell slots (can cast spells of level 1 or lower)
– Level 15: Eight spell slots (can cast spells of level 1 or lower)
– Level 16: Nine spell slots (can cast spells of level 1 or lower)
– Level 17: Nine spell slots (can cast spells of level 1 or lower)
– Level 18: Ten spell slots (can cast spells of level 1 or lower)
– Level 19: Ten spell slots (can cast spells of level 1 or lower)
– Level 20: Eleven spell slots (can cast spells of level 1 or lower)
Ranger Archetypes
Another factor that affects how many spells a ranger can prepare is their chosen archetype. There are four ranger archetypes in 5e: Beast Master, Stalker, Hunter, and Advocate. Each archetype has its own unique spell list and spell preparation rules. Here’s a brief overview of each archetype’s spell preparation capabilities:
– Beast Master: This archetype can prepare a number of spells equal to their Intelligence modifier plus their level divided by 2, rounded down, plus their proficiency bonus. They have access to spells from the druid spell list.
– Stalker: This archetype can prepare a number of spells equal to their Intelligence modifier plus their level divided by 2, rounded down, plus their proficiency bonus. They have access to spells from the wizard spell list.
– Hunter: This archetype can prepare a number of spells equal to their Intelligence modifier plus their level divided by 2, rounded down, plus their proficiency bonus. They have access to spells from the druid spell list.
– Advocate: This archetype can prepare a number of spells equal to their Intelligence modifier plus their level divided by 2, rounded down, plus their proficiency bonus. They have access to spells from the warlock spell list.
Conclusion
In conclusion, the number of spells a ranger can prepare in 5e depends on their level, spell slots, and ranger archetype. By understanding these factors, you can better plan your spellcasting strategy and optimize your ranger’s performance in combat. Whether you’re a Beast Master, Stalker, Hunter, or Advocate, knowing how many spells you can prepare will help you make informed decisions about your spell selection and usage.